

To send a blank line use: %send% %actor% \ Zoneecho echoes message to the entire zone. Message will be sent to all characters in the room with victim, except for Message is sent to all characters in the same room that this trigger is executing in. Room - value is the vnum of the room this direction leads toĮxample: 17, 23603, 53429, %ECHOAROUND% %SEND% TRIG-SEND %ZONEECHO% ZONEECHO ZONECHO %ZONECHO% ZECHOAROUND ECHOAROUND OECHO WECHO MECHO OECHOAROUND WECHOAROUND MECHOAROUD OSEND WSEND MSEND ZONECHO RECHO %ZECHO% ZSOUND MECHOAROUND MZONEECHO MRECHO Name - value is the name of the door in the specified direction.

Key - value is the vnum of the key to the door in this direction. Purge - remove the exit in the direction specified - no value neededĭescription - value will become the new exit descriptionįlags - value will be the new door flags bitvector as defined here:Ī - Exit is a door that can be opened and closed. If the door does not exist first, a new door will be created.įield is what property of the door is being changed. Directionĭetermines which door is being changed, and can be north, south, east, west, Used for adding, deleting, and modifying doors in room vnum. %DOOR% WDOOR ODOOR MDOOR TRIGEDIT-EXIT TRIG-EXIT TRIGEDIT-DOORS TRIGEDIT-MENU-DOORS SECRET-DOORS TRIG-DOOR %EXIT%

%damage% %actor% %stunned% - leaving the player stunned, but will recoverĮval random_up_to_stunned %%random.%stunned%%%Įval num_hitp %actor.hitp%/2 - calculate half of hitpoints and then damageĮxample: 16, 51, 3008, 1600, also: DAMAGE, GUNS, DEATH Set stunned %actor.hitp% - evaluate all hitpoints and then damage %damage% %actor% %random.20% - cause 1-20 points damage randomly %damage% %actor% 20 - cause 20 points damage %damage% %actor% -20 - cause 20 points of healing This requires an actor to damage, so if it is a random The amount can be negative, toĬreate a healing effect. Using %at% will perform the command in the room where target is found.Įxample: 19, ODAMAGE MDAMAGE WDAMAGE TRIGEDIT-DAMAGE TRIGEDIT-ROOM-DAMAGE TRIG-DAMAGEĬause amount points of damage to victim. See Examples: 7505, WAT MAT OAT %MAT% %WAT% %OAT% %asound% You hear a blood chilling howl from nearby. Trigger Type: Random, Numeric Arg: 10, Arg list: None The message is sent to all surrounding rooms. Made settings and last 500 messages save across sessions.Use ! to repeat the last command typed #0 may be say, yell, tell, narrate, sing, shout, or all.Ĭhat panel set height : Sets the height of the panel/channel (say, narrate, etc.) in pixels.Ĭhat panel set font size : Sets the font size of the panel/channel. To get started quickly, try "chat panel toggle all".Ĭhat panel toggle : Toggle the panel for specific communication channel. You can enable whichever channel you prefer using the commands below.
MUDLET DEMONIC TABBED CHAT PLUS
There is one channel per type of communication plus an "all" channel that captures all of the others. This script is also useful for when you want to look back at what people have said in the past few hours or so. This is useful when there's a lot of spam (moving or fighting) and you still want to read what people are saying! Get it here and see the rest of my scripts here. Yet another script! This script places a panel above the main window which captures all chat (say, yell, tell, narrate, sing, pray, shout).
